US Quidditch Rulebook 11 is now available and will be in effect for the 2017-2018 season.
This announcement was updated on July 6 with information about the casebook. See below.
The US Quidditch rules team has been hard at work on this release for the last year, and USQ is excited to announce the release of the 11th edition of the rulebook. The USQ rules team, comprised of year round USQ volunteers and referees, has been meeting weekly throughout the 2016-17 season to go over potential changes and additions to the rules of quidditch.
US Quidditch Rulebook 11 can be accessed online here. The print version of the rulebook, which will include more photos, will be available for sale in July.
This rulebook will go into effect for the 2017-18 season in the United States. To view the full changelog from the 10th edition, please view Appendix E in the rulebook.
For questions about rules, please email Membership Director Eric Schnier at firstname.lastname@example.org.
US Quidditch makes changes to the rulebook for several different reasons: to improve the clarity of existing rules, to make the game safer and flow better, and to make sure the rulebook is consistent with the way the game is evolving.
Appendix E in the rulebook includes a full changelog. Some of the major rule changes include:
1.2.1. Increased the minimum requirement to continue a game to 7 eligible players. Can still play a player down if there are 7 players, but the 7 don’t meet gender rule requirements.
6.3. Added a new set of interaction restrictions specific to seeker interactions with the snitch.
7.3.2. Section on stalling added.
7.4. Section on resetting expanded
8.8.1. & 8.9 The snitch runner is ruled down by all stoppages. But the snitch runner must restart play in roughly the same location that they were when play was stopped.
This season, USQ will also be releasing a casebook to go alongside the rulebook. The casebook is modeled after the National Federation of State High School Associations (NFHS) Football casebook, and is meant to help clarify how different rules interact, as well as provide examples of how the rules are applied to real game situations.
The casebook describes situational examples between two teams, Purple and Orange, organized by rule number. Some cases are basic cases, without variables, with the appropriate results listed below. Other cases have a base example with a number of different variations of the example in a), b), c), d) format, with the appropriate response for each variation listed below the case.
These examples are designed to guide the decisions of USQ certified officials by demonstrating proper application of the rules. They are not intended to replace the in-game judgement calls of the officials, especially in the realm of calling “no harm no foul.” Additionally, these situations are presented with the assumption of normal gameplay, and do not take into account unusual or extenuating circumstances that may arise in specific instances of play. Such circumstances should be considered by any official while applying the rules.
The casebook is currently in progress and will be fully released later this summer, prior to the normal ramp up of the competitive season in September. However, USQ is releasing an excerpt from the casebook now for rules 7.3 and 7.4., which can found here.
This excerpt serves as an example of what to expect from the casebook. Not all rules will have casebook examples, and this excerpt shows an unusually dense number of them. We chose to start with 7.3 and 7.4 because the examples help with the understanding of the new stalling and resetting rules, as well as providing further guidance on the often misunderstood existing delay of game rules.
If you have any questions about the casebook, or have suggestions for rules to be clarified in the casebook, please email those questions with the subject line “Casebook” to email@example.com.