Gameplay Policies and Forms
The following is a list of the official USQ gameplay policies and procedures. Please note that any tournament that includes gameplay violations or deviates from the official rulebook will be excluded from the standings. If you have any questions about a policy listed on this page, please refer to the left sidebar for who to contact.
To see information about player residency, eligibility requirements, or other membership policies, please click here.
Please note that all USQ teams and members are required to abide by the league’s return to play guidelines for COVID-19, which are available here.
2020-21 SEASON GAMEPLAY REQUIREMENTS
- Requirements for Official Matches
- Test Proctor Payment Policy
- Roster Submission Requirements
- Collegiate & Club Division Season Play Requirements
- Registration for Regionals, Circuit Events, and Nationals
- Qualifications for Nationals
- International Friendly Policy
- Regional Transfer Policy
- Player Transfer Policy
- Player Disciplinary Policy
- Game Appeal Policy
- Fair Play Policy
- Forfeit Procedure
- Tiebreaker Policy
2020-21 SEASONAL GAMEPLAY REQUIREMENTS
For a game to be considered official (i.e. fulfilling seasonal requirements and to be included in the rankings), it must be between two official member teams and meet the following criteria:
- The game or tournament must be submitted to the USQ events calendar at least two weeks before the event. *
- Participating teams must submit their rosters at least 24 hours in advance. **
- Photo IDs must be checked against the rosters before the game starts (in the case of tournaments, before the first game starts).
- A certified head referee paid $20 and a lead assistant referee must be paid $10 to adjudicate the game, and if the snitch for the game is certified, the snitch must also be paid $8.
- A crew of other officials, including at least one snitch referee, two assistant referees (including the Lead Assistant Referee), two goal judges, a scorekeeper and a timekeeper work to officiate the game fairly.
- There must be a nonplaying certified athletic trainer or EMT available on site at all times.
- Each team must have a certified coach present during the match. ***
- A certified tournament director must organize and be present at the event. ****
Teams may only compete officially in one event per day. The USQ Gameplay Department reserves the right to combine two events on the same day into one event if it is determined that it is truly one event
For any tournament to have ranked games, all games in the tournament between two USQ official teams must be ranked, and this must be announced by the organizers before registration. All games as scheduled by the tournament director(s) must be played out unless conditions are unsafe, including travel considerations. This is so a team cannot claim, after the fact, that a game should not be ranked (e.g. after a loss). Rankings provide pool seeding for regional championships and the US Quidditch Cup.
Due to COVID-19 and the possible lack of available non-playing TDs for the 2020-21 season, the USQ TD team has updated the dedicated TD Rule for official events. Each event will still need to have a certified TD organizing the tournament.
For tournaments with four or fewer teams, the certified tournament director who is organizing the event may also have another role at the event (e.g. player, referee, coach, etc.). For tournaments with five or more teams, there must be at least one certified TD who is not playing at all times. The non-playing certified TD does not need to be exclusively one person who serves in that role for the entire duration of the event. The non-playing TD can change between multiple certified TDs throughout the event. For tournaments using three or more pitches, there must be an additional certified TD involved with the planning of the event.
For a tournament to have USQ official games in the standings, the tournament director must submit the scores to the USQ website. TDs should submit scores within two days of the event. The TD must also submit an event report after the match or tournament. More information on submitting scores and event reports is available here.
If a game is suspended, it must be resumed within 24 hours of the listed end time of the event on the website. If a suspended game is not resumed by that deadline, the game will be considered abandoned. Abandoned games are not submitted to the USQ standings, and will not count towards season play requirements.
Please note that teams must also complete the requirements listed here to be eligible to compete officially in all events.
*Once an event is submitted to the calendar, it will be pending approval. To see the status of a submitted event, visit the "my events" tab on your dashboard. If the event has been approved and posted on the calendar, you'll see "Approved" under the Approval column. If the event was successfully submitted to the website, but not yet approved, it will say Pending. Note: if you believe you submitted the event, but it is not showing up as pending under "my events" that means the event was not properly submitted.
**All players on a collegiate team must attend the same school. Members of collegiate teams must provide USQ with proof of enrollment in their institution at the beginning of the season (at least 24 hours before the start of the first event they are competing in officially) and again after January 1 to firstname.lastname@example.org. Players may submit either an official proof of enrollment from their school’s registrar or an official class schedule for the current season showing the player’s full name. Additional forms of proof of enrollment may be accepted on a case-by-case basis. See this page for more information about player eligibility requirements.
***Teams must have their coach fully certified (see this page for more information) by the roster deadline, 24 hours before the start of the first event they are competing in officially this season
In the case of a medical or personal emergency that arises during an event that causes a team’s certified coach to need to leave the event site, the team may continue to play without being required to forfeit their remaining games in the tournament, given the following:
- This exception is only in effect when the certified coach unexpectedly leaves the game or event site due to a medical or personal emergency, or is leaving the event site to accompany one of their players to seek medical attention offsite.
- The coach must have been present during the tournament. If a medical or personal emergency arises before the start of the event, the team is not exempted from the requirement of having a coach present onsite.
- Before leaving the event site, the coach must inform the tournament director of the situation. If the coach is unable to directly inform the tournament director, a member of their team must immediately do so.
- Upon return to the event site (if the coach returns before the end of the event), they must be present at all remaining official matches.
- Within one week after the event, the coach must complete this form to affirm that they left for an emergency situation that arose during the event.
If a head referee or snitch runner is taking a field test under the supervision of a USQ referee/snitch proctor, that match may be counted as official. Payment for the match must be given to the referee proctor ($20) or to the snitch proctor ($8), rather than to the individual taking the field test, even if they are a Tier 1 referee being retested for the following season. If a Tier 1 retest takes place at a USQ regional or national tournament, the proctor is paid $15 and the referee earns $5. Lead assistant referees should still be paid directly.
Each team’s roster of up to 21 players must be submitted on the USQ website 24 hours before the start of the game. Changes to the submitted roster may be made up until 24 hours before the start of the event, as it is listed on the USQ events calendar.
If the initial roster is not submitted 24 hours prior to the tournament, no games played by that team at that tournament may be counted as official. Any game played under an ineligible roster will not be counted as official and will not be included in the rankings. Any games that are later discovered to have been played with an illegal roster will be removed from the rankings and the team captain will be subject to the disciplinary policy.
Submitted team rosters will be publicly available for every tournament. Rosters will be displayed with the player’s first initial and full last name, as listed on their individual membership.
All players on a collegiate team must attend the same school. Members of collegiate teams must provide USQ with proof of enrollment in their institution at the beginning of the season and again after January 1 to email@example.com. Players may submit either an official proof of enrollment from their school’s registrar or an official class schedule for the current season showing the player’s full name. Additional forms of proof of enrollment may be accepted on a case-by-case basis. See this page for more information about player eligibility requirements.
For the 2020-21 season, all official teams will be required to play at least three games per season against a minimum of two different official teams at one event before the US Quidditch Cup. Games played at regionals will count toward this total. Of these requirements, no game may be filled by an international friendly. International friendlies will not count toward the minimum number of opponents or events.
These scheduled games do not have to be one-on-one games. Tournament games count toward the minimum (and beyond). Games played against teams in another division (college teams competing against club teams and vice versa) will count towards these minimums.
To be eligible to compete in the US Quidditch Cup, a team must have completed the above seasonal play requirements by two weeks before the event date. This deadline will be 11:59pm ET on the Sunday two weekends before the event.
For regionals: There is no game minimum for attending regionals. Regionals are open to all teams from all regions, although limits may occur due to facility size and COVID-19 restrictions in hosting cities. Regional size will be announced 29 days before the event. Teams must be registered for USQ before registering for regionals. Registration for regionals will be first come, first serve and will open 29 days prior to the event date. Registration will close two weeks before the event. Regionals are not required to attend nationals.
Minimum Regional Size
USQ requires a minimum size for a regional championship. In the 2020-21 season, the collegiate division minimum will be five teams and the club division minimum will be four teams. If a division at regionals does not meet the divisional minimum registered by 11:59 PM ET on the last day of registration for that regional, there will be no regional for that division at that regional.
Regional Championships and circuit events
For a team to compete in a regional championship or circuit event, it must register for the tournament by the deadlines outlined here. More information will be available on Friday, August 21.
All teams must complete season play requirements as shared above by the designated deadline. Specific additional requirements for nationals qualifications are below.
To qualify for US Quidditch Cup 14, teams must be registered with USQ, fill out the team registration form, and complete two of the following:
- Register for hotels
- Pay registration fee
- Team referee crew form
Registration for nationals is otherwise open in 2021 and spots will be filled on a first come first serve basis.
An “international friendly” is a match held on US, Canadian, or Mexican soil between official member teams of more than one of those national governing bodies. Because international friendlies are not played against official USQ teams, they will not be added to USQ’s standings. To see more about the policy, read the initial policy announcement here. In the 2020-21 season, International Friendlies will not count for the season play requirements.
Results for international friendlies can be found by clicking here.
All USQ regional championships and circuit events are open to all teams.
If a player wishes to transfer between official teams during the season, that player may submit a waiver to transfer. All individual players will be allowed the opportunity to transfer from one official member team to another official member team one time. The free transfer window will be open between March 1, 2021 and March 14, 2021.
Exceptions will be made only if the player:
- Provides documentation of a change in school enrollment status.
- Provides timely documentation of an address change greater than 100 miles, as measured by driving distance.
- Proves their current team environment is unsafe for them based upon violations of the Unlawful Harassment clause of the USQ Member Code of Conduct. The requesting player may be asked to provide documentation of the violations, which may include names and contact information of multiple individuals willing to attest to the violations. A player on a team that has failed to qualify for nationals will not be allowed to transfer to a team that has qualified, or has yet to qualify.
USQ reserves the right to reject a transfer under the above listed exceptions based on the specific circumstances of a transfer request.
Players are considered bound to a team when they are listed on a team’s final roster for an event during which that team then plays an official game (including games that are later invalidated for violations of USQ policy), regardless of whether or not they end up competing at that event.
Players who transfer are immediately eligible to count as a referee toward their new team's season requirements. Teams which have an incomplete referee crew due to a player transferring from their team are given two weeks from the date of the transfer to replace the transferred referee. More information can be found here.
US Quidditch has developed these transfer policies in order to protect competitive integrity and uphold fair play.
The disciplinary policy applies to official games, sanctioned events, and USQ-hosted events. It applies to incidents on or off the field, including at event-related activities. USQ members are expected to abide also by the member code of conduct and the unlawful harassment policy, as well as all other USQ gameplay policies. Offenses which involve tournament staff, personnel, or volunteers will be given additional scrutiny.
Please note that for USQ to act on an incident it must be reported to us. At USQ regional and national championships, potential disciplinary incidents may be reported directly to tournament staff, and action may be taken immediately. For those who chose not to report on site or for those attending non-USQ hosted events, attendees are encouraged to report any potential disciplinary incidents via this form within one week after the event or game takes place.
After a report is filed, the gameplay team will reach out to the involved parties to gather information. After reviewing all statements and evidence, the gameplay team will make their decision. Please note that if the gameplay team fails to receive a response within one week of first contact by the gameplay team, they will proceed with the report based on available evidence.
In addition, USQ has implemented multiple offense modifiers for repeat offenders of a specific policy. For a second offense the suspension range will increase by 50% of the original range, and for a third offense the suspension range will increase by 100% of the original range. Please note that modifiers apply only to one offense, not two separate offenses. Modifiers will be in effect for 12 months (one calendar year) after the initial (or subsequent) offense occurred.
The USQ Gameplay Department reserves the right to issue a 0 game suspension for any of the listed categories. A 0 game suspension will count towards a player’s history for the multiple offense modifiers for repeat offenders of a specific policy.
The categories listed below are not an exhaustive list of all potential categories of disciplinary infractions.
Multiple Red Cards:
Two straight red cards at an event*
1 to 1 games
Two straight red cards in consecutive matches*
1 to 2 games
*Note: suspensions may be increased if the given straight red card falls into an additional suspension category, as listed below. As applicable, players may be be given multiple suspensions both under the multiple red card category as well as a verbal, physical, or policy offense.
Directed violent, discriminatory or abusive language or obscene gestures
1 to 5 games
Verbal tirade involving violent, discriminatory, or abusive language or obscene gestures
3 to 6 games
Threatening another person (in game/at event)
3 to 6 games
Sexual harassment (in game/at event)**
Minimum of 5 games
**Note: please see USQ’s Unlawful Harassment Policy here.
Recklessly endangering spectators or other tournament attendees
1 to 6 games
Attempting to injure another person
2 to 8 games
Instigating or attempting to instigate a fight
2 to 9 games
Participation in a fight or brawl beyond self defense or attempting to break up the fight or brawl
1 to 8 games
Acting with intent to damage tournament property
1 to 6 games
Flagrantly Illegal Contact
1 to 4 games
Minimum of 5 games
**Note: please see USQ’s Unlawful Harassment Policy here.
Presiding over a roster infraction
2 to 6 games plus game invalidation
Covering up a suspendable offense from the league ***
4 to 10 games plus game invalidation
4 to 10 games plus game invalidation
4 to 10 games plus game invalidation
*** Note: this suspension is in addition to the suspension for the original offense as well. As applicable, the game(s) may be invalidated.
AT THE GAME
At the game, no action needs to be made by a reporting party, but that person should attempt to record and remember the pertinent details of the incident. This includes what game the incident occurred in as well as the names of any involved parties. However, at USQ regional and national championships, potential disciplinary incidents may be reported directly to tournament staff, and action may be taken immediately.
AFTER THE GAME
- Within one (1) week after the event occurs, the reporting party must fill out a disciplinary conduct review form. If the form is not filled out in time, the conduct cannot be reviewed. That form is also available online.
- The gameplay coordinators and staff make an initial determination whether the situation described in the form is eligible for suspension. If it is not, the case is immediately dismissed.
- If the case goes forward, a staff member or gameplay coordinator will gather information on the situation from the head referee. USQ may also seek information from assistant referees, team captains, and anyone else who has further information on the appealed game.
- Before any decision is made, the captain of the player being reviewed will be contacted in order to gain that player’s own response to the situation.
- Enough information has been gathered to make a determination, the gameplay coordinators and staff will decide whether to suspend the player, for how long and whether any part of the suspension may be appealed, based on the suspension guidelines specified above.
- Any suspensions are reported to the affected teams, USQ officials and tournament directors as needed. At USQ events, event staff are also notified.
DURING A SUSPENSION
- If the suspension includes a portion which may be appealed, the suspended player may email firstname.lastname@example.org within seven (7) days of the suspension being handed down. An online meeting will be set up with the player, and determine whether to adjust the player’s suspension within a week after the meeting takes place. A player is still suspended for the duration of any appeal, unless the suspension is complete prior to the end of the appeal process.
- If a player is suspended, that player may not play in any of their team’s games until the suspension is complete. For a game to count for the suspension, the player must be rostered. Once the player has sat out the number of required games, that player will be allowed to rejoin the team for any later games or tournaments. A suspended player may rejoin a team mid-tournament, if the team chooses to use up a roster spot for that player through the entire tournament, including the games in which the player may not participate.
- If the player was suspended for a game or multiple games for this particular incident onsite at the event, these games may count towards time served for the suspension.
The appeal process exists in order to fix correctable mistakes when the result of a game was impacted.
On-Site Game Appeal
For USQ-hosted events, only limited circumstances will be eligible for appeal. The normal post-event USQ appeals process may still be pursued under any of those applicable situations.
An appeal may be submitted if all of the following are true:
- One of these circumstances has occurred:
- A straight red card has been issued which the team believes is not a valid card
- The game clock has been incorrectly managed with a direct impact on the game (ex. if the snitch and/or seekers are released early).
- A gross misapplication of the rules has resulted in a direct impact on the outcome of the game. Judgement calls do not apply.
- The appeal is submitted during a stoppage of play.
To submit an appeal:
- During the stoppage, inform the head referee that you are filing an appeal
- During the stoppage, report to the scorekeeping tent and fill out an onsite appeals form
- The field manager or other person at the scorekeeping tent must immediately radio tournament staff to inform them of the appeal.
- Note: the head referee is permitted to resume play even if an appeal has been filed
The possible outcomes of an appeal may include replaying a portion of a game, disregarding a straight red card for the purposes of tournament red card accumulation leading to suspensions, or no action, among other things.
Post-Event Game Appeal
Within one week after the game occurred, the appealing team must fill out the appeals form. Appeals are for unusual and extreme cases, and we encourage teams not to submit them unless there are clear grounds for appeal. The only practical effect an appeal can have is the removal of an official game from USQ rankings. Appeals which do not qualify under the grounds for appeal will automatically be dismissed. Here are the grounds for an appeal: “A clearly incorrect implementation of the rules that played a direct role in determining the outcome of the game. Judgement calls and missed calls do not apply.”
AT THE GAME
A team need not take any action during or immediately following the game. If a team intends to file an appeal, they should note the teams playing and the name of the head referee.
AFTER THE GAME
Within one (1) week after the game occurs, the appealing team must fill out the appeal form. If the form is not filled out in time, the appeal cannot be considered.
IN THE GAMEPLAY DEPARTMENT
The gameplay coordinators makes an initial determination whether the situation described by a team is eligible for appeal. If it is not, the appeal is immediately dismissed.
If the appeal goes forward, a gameplay coordinator will gather information on the situation from the head referee. USQ may also seek information from assistant referees, team captains, and anyone else who has further information on the appealed game.
Once the final decision is made, the involved teams will receive an e-mail with that decision as well as the reason behind the decision. If an appeal succeeds, the appealed game is struck from the record and excluded from the rankings.
One of the three pillars of USQ is competition. As such, it is essential that USQ sponsors official competitions that are fun, fair, and competitive. The Fair Play policy has been put in place to ensure the authenticity of USQ contests.
In the case of a breach of the Fair Play policy, USQ may choose to invalidate any games involved in the breach, removing them from the standings and season play requirements for the teams involved. Anyone intentionally breaching the Fair Play policy will also be subject to USQ Player Disciplinary policy.
- Match-fixing: It is against USQ rules to intentionally fix the outcome of any game, including intentionally throwing a game. Starting a game with the intent of forfeiting once it has started is considered match fixing. Forfeiting a game in order to give a team credit for their season play requirements counts as match fixing.
- Betting: It is against USQ rules to bet money on any game or tournament you are participating in as player, coach, staff, or official.
- Bribery: It is against USQ rules to accept any money, good, or service in exchange for altering the outcome of a game or intentionally injuring any person.
- Eligibility: It is against USQ rules to field a player in an official game who is not on a team’s roster.
- Extreme and intentional cheating: A person or team may be disciplined after the fact for any instance of serious intentional cheating in an official USQ match.
- Observed illegal drug use: A player observed to have used an illegal drug immediately prior to a game may not be allowed to participate.
- Intentionally flouting public safety and return to play guidelines: A person or team who is found to have played in a game, practice, or event when unsafe to due so in regards to school, local, state, or USQ/MLQ guidelines will be ineligible to compete at US Quidditch Cup that season.
A team which does not appear at the time and location of a game it is scheduled to play shall receive a forfeit. For the purpose of any tournament seeding, a forfeit is counted as a 150*-0 loss for the forfeiting team. If both teams forfeit, both teams shall receive a 150*-0 loss.
Forfeits do not count for the purpose of the official USQ rankings except under extreme or unusual circumstances. Starting a game with the intent of forfeiting once it has started is considered match fixing. However, a forfeit in any game that teams have started playing will usually be included in the rankings, except in cases of match fixing. Any games forfeited during a regional championship or the US Quidditch Cup will be included in the rankings.
In the case of any forfeits, the tournament director must email email@example.com with a description of the circumstances of the forfeit. Games that are forfeited should not be submitted directly to the USQ website.
In situations where a forfeit would cause a team to fail to reach the gameplay requirements for the season, the team affected can fill out this form with the exceptional circumstances of the forfeit. The gameplay team will rule on the forfeit.
A team receives a forfeit for any of the following reasons:
- Failing to appear at the scheduled start time and location of a game.
- Not being prepared to start a game within five minutes after the scheduled start time.
- Refusing to play or continue play when instructed by the head referee, including walking out during a match.
- Refusing to play when scheduled to do so, except in extreme and unusual circumstances.
A team will never receive a forfeit for a game that it never agreed to attend, was not informed it was scheduled to attend or had the date and time changed without agreement from both teams. However, in spite of that, a team must complete any game it has started playing or it will receive a forfeit.
A team that maliciously or repeatedly forfeits games will be subject to various penalties by USQ, including suspension. In extreme or unusual circumstances, USQ may choose to include a forfeited game in the official rankings for either or both of the teams.
Attempting to exploit USQ policies by intentionally forfeiting a game or games may result in forfeits of all future games in the same tournament. Offenders will be subject to the disciplinary policies.
The following uniform tiebreakers will be used at regional championships, USQ-hosted circuit events, and the US Quidditch Cup* when teams are tied with the same win record:
- Head-to-head (when applicable between all tied teams)
- Win record before snitch catch
- Quaffle points against (QPA)
- Quaffle points for (QPF)
- Snitch catch percentage
- Coin flip/random selection
For events that have uneven number of games played between pools during the course of pool play, the win record will be teams ranked by the number of losses they had in pool play. To then calculate between pools, the average of QPAs and QPFs and snitch catch percentages will be used.
In the case of a multiple team tie when more than two teams are tied, normal tie-breaking procedures shall be used. If at any point within the tie-breaking procedure one or more of the the teams are eliminated, the procedure shall then revert to the beginning of the tiebreaker list with the remaining teams. If a team is eliminated in a round of the tiebreaker procedure, that team shall not be eligible to be ranked above the teams which remained after that round. If two teams are eliminated simultaneously, but were not tied in that step, then those eliminated teams shall be ranked against each other based on their standing in that step. If the eliminated teams were tied in the eliminating step, they shall revert to the beginning of the tiebreaker procedure. These rules are similar to what is used by other governing bodies, including the National Football League (see this link).
- Team A, Team B, and Team C all finish with 3-1 records in pool play (tiebreaker policy Step 1).
- Team A defeated Team B, Team B defeated Team C, and Team C defeated Team A. No clear head-to-head victor is present (tiebreaker policy Step 2).
- All teams have the same win before snitch catch record.
- Team A finishes with 230 QPA, Team B finishes with 230 QPA, Team C finishes with 240 QPA. Team C is eliminated due to higher QPA (tiebreaker policy Step 3) and the process reverts back to step 1.
- Team A and Team B finish with 3-1 records in pool play (tiebreaker policy Step 1).
- Team A defeated Team B. Team A is awarded the top place in this pool (tie-breaker policy Step 2).
* The collegiate competitive division at US Quidditch Cup will use adjusted tiebreakers to account for the Swiss-style tournament format. Teams with the same win record will first be compared based on Strength of Victory, followed by Strength of Schedule, then Record Before Snitch Catch, and the remainder of the normal tiebreakers from that point (Quaffle Points Against, Quaffle Points For, Snitch Catch Percentage, and coin flip).
Strength of Victory will be calculated by the average win percentage of the opponents that a team beat. Strength of Schedule will be calculated by the average win percentages of all opponents a team faces. When calculating the win percentage of your opponents, games against your team are removed from the calculation.
Head-to-head: This statistic compares teams based on games that they’ve played against each other. For example:
- If two teams are tied and one has defeated the other, the team who was victorious wins the tiebreaker.
- If three teams are tied and one team has defeated the other two, that team is ranked above the other two. In this situation, the lower two teams then begin again in the tiebreaker procedure.
- If three teams are tied and one team has lost to the other two, that team is ranked below the other two. In this situation, the two higher teams then begin again in the tiebreaker procedure.
In any other situation where teams are tied, skip this tiebreaker and proceed to the wins before snitch catch tiebreaker.
Win record before snitch catch: This statistic is a measure similar to win percentage, but specifically of games before the snitch was caught. This takes the score immediately before the snitch catch in regulation - the final score of regulation minus the thirty points to the catching team. The team that had the higher score in quaffle points before the snitch catch would be considered the winner before snitch catch for that match. If the teams were tied immediately before the catch, the teams are considered tied for this metric, which shall be treated as half a win and half a loss.
Quaffle points against (QPA): This statistic is based on the final score at the end of the match, and how many quaffle points were scored against that team (i.e. how many points the team’s opponent(s) scored). Points awarded due to snitch catches do not count for this metric. There is no cap on this statistic.
Quaffle points for (QPF): This statistic is based on the final score at the end of the match, and how many quaffle points that team scored. Points awarded due to snitch catches do not count for this metric. There is no cap on this statistic.
Snitch Catch Percentage: This statistic compares the number of times a team catch the snitch in their matches against the total number of opportunities the team had to catch the snitch (including overtime periods). For example, if a team has four pool play matches and catches the snitch three times, their snitch catch percentage would be 75%. However, if one of the four games went into overtime and the team did not catch the snitch in overtime (or no team caught the snitch), the percentage would drop to three out of five (or 60%).
Coin Flip/Random Selection: This method is the final tiebreaker. For two or more teams who have the same record, cannot be divided head-to-head, have the same win record before snitch catch, have the same QPA, have the same QPF, and have the same snitch catch percentage, the higher seed will be decided via a coin flip or other random selection method.
Consistent enforcement of equipment policies will help in three ways. First, it will help ensure that referees do not accidentally allow equipment that may be dangerous. Second, a consistent policy will ensure that gameplay is standardized for everyone, no matter their referees or location. Third, having consistent rules with help with the expectations of players: when you show up to a tournament, you will have a better idea whether or not a particular piece of equipment will be allowed.
Note that any equipment that a player brings into a game may be destroyed due to the physical nature of the game. USQ is not liable for any broken equipment, so exercise caution and good judgment before you bring a valuable item into a game.
Here are the specific provisions:
1. Padding - Padding can be used to protect an injury from further harm, but we do not want players using excessive padding in an attempt to alter the game (imagine a player wearing pillows). Thus, all padding must meet the following standards:
A. It must be one inch or less in thickness.
B. When a referee raps on it with a knuckle, it should not make a knocking sound.
C. It must bend easily when a minimal amount of force is applied to it.
NOTES FOR REFEREES
- You need not perform all of these tests for all players. If you have prior knowledge of the equipment to be used, you may allow/disallow it as appropriate.
- In a tournament, you may talk to the tournament director (TD) about having a singular equipment check at the beginning of the tournament. Then, during the ground rules for each game, tell the captains that any equipment they are found to be wearing that they did not put through the equipment check and that violates the equipment rules, results in an immediate red card.
2. Braces - Athletic braces are allowed but must generally meet the standards of padding above. A brace may include a hard element; however, any hard plastic or metal in a brace must be covered at all times during a game. If any hard plastic or metal becomes exposed, the player must leave play and fix the problem per the defective equipment rules. Referees reserve the right to refuse any brace that they believe presents a danger to players.
3. Athletic supporters - Athletic supporters, or cups (used to protect the groin), are allowed in spite of the above padding rule.
4. Glasses and eyewear - Glasses are not generally dangerous, but the potential for broken glass in a game is worrisome. Thus, players are allowed to wear glasses or other eyewear, but no eyewear actually made of glass will be allowed, unless it is worn underneath goggles so that glass is not exposed.
5. Lacrosse goggles - Lacrosse "cage" goggles will not be allowed.
6. "Scrum helmets" - Rugby "scrum helmets" are considered padding, and thus must pass the padding tests if they are to be worn.
7. Other equipment - Any equipment other than clothing that is not mentioned here or in the rulebook will not be allowed. The head referee may only make very minor exceptions to this rule, such as for athletic tape or a small towel used to wipe off one’s hands (not to be used in play).
Individuals with disabilities or conditions that may require other specific equipment may fill out this waiver form. Such equipment will be approved if it does not present a danger to anyone or a competitive advantage. This waiver must be submitted at least 24 hours in advance of the event at which the equipment would be used. It is best to submit your waiver by the Tuesday before the event. Waivers submitted after this point may not be able to be processed by the event. Please note that equipment waivers allow the use of additional equipment in specific situations; the waiver should not be used as an attempt to avoid utilizing required safety equipment. For example, USQ will not approve equipment waivers requesting permission to not wear a mouthguard while participating in an official USQ game. See our Player Safety page for more information about this decision.
If your equipment waiver is approved, you will receive an email from firstname.lastname@example.org. Please have this email available for any referees or tournament directors to inform them of your equipment waiver for all your games.
For USQ-hosted events, the official quaffle that will be used is the Baden Matchpoint size five. This quaffle is not required to be used for other official games throughout the season, but any quaffle used must follow the quaffle regulations outlined in the rulebook.
The bludgers that will be primarily used at USQ-hosted events are the Champion PG 8.5, the Franklin 8.5, and the Mikasa 8.5. These bludgers are not required to be used for other official games throughout the season, but any bludger used must follow the bludger regulations outlined in the rulebook.
Players are restricted in what numbers they may wear on the back of their jerseys during official matches. This is to ensure that referees can recognize a player’s number and communicate it easily to other referees and players during games.
Any integer between 00-99. Please note that for the purposes of player identification, a leading zero does not count.